VR stands for virtual reality is a
science fiction concept that has now a broad market of consumer devices in just
a very short period of time. The market of virtual reality is continuously
growing day by day and has been taking massive steps in recent years. This
pushes the market further by lessening prices of VR headsets improving the
quality of those devices.
Build VR apps needs the same
knowledge and skills that are required for any other 3D game development but
with more creativity and efforts as chaining an Apps from rectangular screen to
fully immersive environment can be the enormous task.
Learning the Htc
Vive Development is not just easy for the experienced game developer
but also for those who are new and hasn’t tried any game development. Below are
the few Steps to build VR applications
Learn about the hardware
First, you need to understand the
point that you want to build an app for a computer-driven headset or want to
build mobile applications like Google Cardboard, GearVR, etc. If you don’t own
hardware of choice, do some research and analysis about what would suit your
target market and most practical to develop on. If your concepts need high-end
graphics or motion controls, stick to computer-driven VR. There are various
hardware options that currently available and is supported by Unreal, Unity and
VR web implementations.
Learn about the software
Designing for Virtual reality is
almost same like designing video games as they are both 3D interactive
experiences. The only difference between the both is that special
considerations must be taken for nuanced experiences of immersion and presence,
locomotion which minimize motion sickness, nonlinear storytelling, and
graphical optimization.
Most VR developers choose to use a
game engine and decide which they want to work with early on. Unreal Engine 4 (UE4) and Unity are the very
capable and most popular engines on which you can rely the most on your
development. Both have active communities with numerous resources out there to
help you.
Once you have selected the engine,
the next hurdle is to get familiar with it. Understand the fundamentals of
whatever programming language your tools use. If you are building for Android,
download and install Android Studio and try developing a basic app. For Unity
and Cardboard and, check out Google's SDK.
Make or find art assets
Now once when you have headset and
engine, you will require artwork, 3D models, sound and animations to match your
virtual world. There are various assets available online that are free, rip
assets from standard games, make your own from scratch, or customize existing
assets to best suits your requirements. Don’t forget VR demand visuals and
audio that seems "real" when inspected close-up from all sides, even
if they are abstract or stylized.
Implement Interactivity
Once after getting done with the
engine and done some artwork to use, the next step is evaluating how you will
include interactivity to your projects. It is always recommended to first read
about VR user interface and user experience fundamentals. Otherwise, you may
end up with some stereoscopic rendering decisions, or even suffer from motion
sickness. The best thing is that these can be ignored by just avoiding locking
text to the viewport, or by placing the player camera in a visible capsule
during movement to diminish nausea. And if you are aiming to implement hand
tracking, it is a beat idea to concentrate on making everything as real as
possible. Your prototyping and research will pay off with a notable sense of
presence.
Some final tips
If you are a VR developer always
remembers to start with small projects for htc
vive development. There will time in coming time for more impressive
visions once you gain in-depth knowledge of the fundamentals, so start with a
project that you think is very simple. Work on it step by step, once you have
done with your some projects, you will be in a better position to work on some
more complex problems. Feel free to ask questions to experienced developers and
post your projects.
Author
Merry Waran is a Marketing Manager at AIS Technolabs which is Web design and Development Company, helping global businesses to grow by Csgo Match Betting Sites Services . I would love to share thoughts on Social Media Marketing Services and Game Design Development etc.
Author
Merry Waran is a Marketing Manager at AIS Technolabs which is Web design and Development Company, helping global businesses to grow by Csgo Match Betting Sites Services . I would love to share thoughts on Social Media Marketing Services and Game Design Development etc.
COMMENTS